Tuesday, December 23, 2014

eve-o preview (how to hotbox right)

okay, so without too much preamble, here is my most current eve-o preview desktop layout vs my cascade technique. In my cascade version, i'm forced to use 1072 resolution (the smallest eve offers) whereas the eve-o layout gives me latitude to enlarge my resolution and play with zero cascading.

Eve-O frees up my actual gameplay layout in that i'm not forced to keep critical info panels all jammed up into the small area visible in cascade mode (like the overview, and local), plus a larger resolution means i can enjoy the aesthetics of the game more.

besides the ability to avoid overlap (cascading) the corollary to that is i find the ability to spot my flashy chat rooms very cool indeed.
The other thing i noticed was the lack of worry of clicking on the wrong thing while switching active window.

Sunday, December 14, 2014

step by step planetary interaction setup

  1. First i fly to a safe spot and cloak up. You can do multiple planets from one location while cloaked.
  2. Second i plunk down my command center and upgrade to maximum (it'll only cost more if you upgrade by degrees)...I do this right away without moving the planet around - Just zoom in and plunk down. Hit submit
  3. Third i place the rarer commodity's extractor first, whilst making sure i'm not too far away from the more abundant commodity's hot spots...I place them smack in the middle of the hotspot, assuming i need two commodity types that will combine to make a tier 3 item. Say like oxides (the one in the above picture example on a gas planet.) Hit submit
  4. Fourth, starting from right next to the rarest commodity extractor, i place 2 basic, 1 storage facility, then 2 basic angled away then 2 advanced and 1 spaceport forming a "Y" with the second set of basics pointing towards the other extractor...I then create links between them in a chain (this saves pwr by using the diameter of the industry to save on link lengths, plus gives a visual guide to everything.) Hit submit
  5. Fifth, i balance the output of the two extractors...Set the duration/size of the extractor heads to 5 days...Don't bother adjusting the head locations much beyond their default...Just make a simple pattern like the one in the picture.
  6. Sixth, i begin the reaction sequence by routing the extractors' 'products' to the storage facility...Then the schematics for the advanced facilities with the route to the spaceport...Then the basic schematics routed to the storage facility. Hit submit.
  7. Seventh, click on the 'routes' icon of the storage facility and adjust the 'quantity' column to sort high to low...Start routing the tier 1 items to their respective basic industry facilities...Then adjust the column to sort low to high...Route the tier 2 items to the advanced facilities. Hit submit.

stick a fork in it, it's done
sometimes i switch between routing the extractors' products and the schematics, in the sequence, but it still works just fine. let me know how you do your setup if you like.

EDIT (dec23rd'14) - i decided a week's duration is much better than 5 days

Saturday, December 6, 2014

CEO 101

fresh recruits can:
  1. see combat loss mails (even ones to npcs), 
  2. send and read corp evemails, 
  3. copy and create corporate bookmarks, 
  4. see corporate fitting management, 
  5. see corporate contacts (standings), 
  6. view corp mates locations on map (if in space only), 
  7. see locations of all offices, 
  8. ability to put items/ships into any corporate hangar, 
  9. view a member list showing last known logins (how many hours ago), 
  10. shoot any corp member without any repurcussions from CONCORD (and even be remotely repaired by a third party outside of corp without said pilot being flagged), 
  11. be able to view and engage in corporate chat window without moderation.
quite powerful as you can see.

Wednesday, December 3, 2014

An experiment in planetary interaction

So i got a few mobile cyno jammer structure BPCs i want to take to production.
Broadcast Nodes (biocells, silicate glass, supertensile plastics, microfiber shielding, polyamarids, transmitters)
Organic Mortar Applicators (Oxides, Coolant, mech.parts, consumer elect., micro organisms)
Self-Harmonizing Power Core (Silicate Glass, Rocket Fuel, microfiber shielding, enriched uranium, polyaramids, gen.enhanced livestock)
Sterile Conduits (Water, Construction Blocks, Miniature elect., livestock, viral agent)
Wetware Mainframe (watercooled cpu, coolant, consumer elect., nanites, livestock, construction blocks, test cultures, synthetic oil, fertilizer)
...plus guidance systems (watercooled cpu, transmitter)

so that's biocells, silicate glass*, supertensile plastics, microfiber shielding*, polyamarids*, transmitters*, oxides, coolant*, mech.parts, consumer elect.*, rocket fuel, enriched uranium,  gen. enhanced livestock, construction blocks*, miniature elect., livestock*, viral agents, watercooled cpu*, nanites, test cultures, synthetic oil, fertilizer. [23 unique tier 2 items, plus water and bacteria (tier1)]
biocells = barren*
silicate glass = lava+gas
supertensile plastics = ice*
microfiber shielding = terrestrial + lava
polyamarids = terrestrial+gas
transmitters = lava/plasma*
oxides = gas*
coolant = storm*
mech.parts = barren*/plasma
consumer elect.= lava/plasma*
rocket fuel = storm*
enriched uranium = plasma*
gen.enhanced livestock = oceanic*
construction blocks = lava/plasma*
miniature elect.= lava*
livestock = oceanic*/terrestrial
viral agents = ice/oceanic*
watercooled cpu = barren*/storm
nanites = barren*
test cultures = barren/oceanic*/terrestrial
synthetic oil = storm*
fertilizer = oceanic*/terrestrial

compare that to making fuel blocks [4 unique tier 2 items, plus water (tier1)] using barren, storm, plasma planets

So how am i going to start? well, i figure since all but one of the tier 2 planetary materials are being used as ingredients...why not make ALL?
ice supertensile plastics
gas oxides, polyamarids, silicate glass
barren  mech.parts, watercooled cpu, biocells, nanites
plasma.  transmitter", consumer elect", construction blocks", enriched uranium
oceanic gen.enh.livestock, livestock, viral agents, fertilizer
terrestrial  microfiber shielding, polyamarids
storm  rocket fuel, coolant, synthetic oil, test cultures
lava silicate glass,  miniature electronics, microfiber shielding

So it boils down to having 5 characters each with 5 of the big producing planets? honestly, i'm going to need lvl5 consolidation?